Thursday, January 31, 2008
...To Be Continued
Yesterday, I spent my whole time talking about Clue but none of the other new games. Also, instead of my usual "The end" at the end, I put "To be continued...". So this is my continued essay thingy. OK, the next new game is called connect four. I don't know anyone who's never heard of it, but just in case: Connect four is a game where you have a VERTICAL board and not a HORIZONTAL board. Each person gets red or black checker pieces specially made so that gravity can pull them to the bottom of the board. The board is made of plastic and it's hollow and it has a whole bunch of holes for the possible places that your checker piece can fall in. You simply drop your checker piece through a space in the top of the board and unless your gravity supply is low, it should fall to the bottom. You and your opponent keep doing this until their checker pieces are in a row of four. Lets move on with the tour... The memory game is nicknamed (by me) the baby game. It has a whole bunch of cardboard cards (Probably not regular cards because the company is afraid that kids will get paper cuts and their parents will sue the company.) with pictures on them. They are separated into sets of two each set with the same picture. The cards are spread out and mixed and if your smart enough, you pick up two cards and hope they have the same picture. Next game... Pictionary I have no idea how to play this or what you do in it because it's my sisters game. Next game... Chutes and Ladders. This is a board made up of 100 squares and each has a number. You spin the spinner and go whatever number of spaces it says. If you just so happen to land on a ladder, you go up to a higher space. If you just so happen to land on a slide, you go to a lower place. First to get to 100 wins. This game was obviously to teach children to be nice because by a ladder, it shows pictures of kids being nice and at the top, they get rewards. On a slide, it shows a kid being bad and getting something bad. Really lame. Last game: Battleship. Out of all of these, it's probably my favorite. Each person gets a board with a bottom section and a top section perpendicular to the other one. They also get five ships. The board is a 10 by 10 grid made of the numbers 1-10 and the letters a-j. Your ships are Cruiser, (two grid spaces) Submarine, (three grid spaces) something else that's three spaces, Battleship, (four grid spaces) and Aircraft carrier (five grid spaces.) you put these all on you're lower board and whoever goes first calls out a grid space, for example: f-2. If you have a ship on f-2 you call hit and the other player puts a red peg on f-2 and calls again. You put a peg on the space of you're ship that they called. If they call a number/letter that you're ship is not on, you call miss and they put a white peg on the space that they called and it's your turn. When all of you're ships get hit on every space, you lose and vise versa. Unless you're looking at each others boards, this should be a long game. The end.
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